Careers at Frostbyte

Join Our Team

Help us create engaging games for players worldwide

No Open Positions Currently Available

We don't have any open positions at the moment, but we're always on the lookout for talented individuals who are passionate about game development.

Please check back later for future opportunities or send us your resume to be considered for upcoming roles.

Life at Frostbyte

Small team, big impact

At Frostbyte Entertainment, every voice matters because every person shapes the games we make. We're a small, tight-knit team where ideas don't get lost in layers of hierarchy—they get heard, debated, and often built the same week. When you join Frostbyte, you're not filling a seat. You're joining a crew of passionate creators who care deeply about the games we put in players' hands.

Being indie means we move fast, stay scrappy, and never lose sight of why we started making games in the first place: because we love playing them. We believe the best mobile games come from teams that actually enjoy what they're building—and we protect that joy fiercely.

What We Value

Ownership & Versatility

Wear Every Hat That Fits

At a studio our size, there's nowhere to hide—and that's a good thing. Everyone here has real ownership over their work. You'll see your contributions ship, hear player feedback directly, and watch your ideas become features people actually use.

We also believe in versatility. You might be hired as an artist but end up giving crucial design feedback. You might be an engineer who writes the trailer script. We encourage people to stretch beyond their titles because the best ideas often come from unexpected places.

Craft & Curiosity

Sweat the Details, Question Everything

We care about quality. Not in a corporate-poster way, but in a "let's stay an extra hour to get that animation just right" way. We believe players can feel the difference between a game that was rushed out the door and one that was made with care. We choose care.

Curiosity keeps us sharp. The mobile landscape changes constantly, and we stay students of the craft—playing competitors' games, dissecting what works, asking why. No one here has all the answers, and we like it that way.

Players & Purpose

Make Games Worth Someone's Time

We're not here to exploit attention or maximize addiction metrics. We make games we'd want to play ourselves—games that respect players' time and deliver genuine fun. That's our north star when we're debating features, monetization, or whether a mechanic is actually enjoyable or just "engaging."

Every decision we make comes back to a simple question: Would this make the game better for the person playing it? If the answer is no, we don't do it—no matter how good it looks on a spreadsheet.